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|
/***
* Screen - The actual point of this godforsaken project
*
* This file's goal is to "render" a slot machine that the soon-to-be unlucky victim must play to get their
* files back. To do this, I am using curses and probably the menu library to create the TUI. Once I figure
* out how to actually do this, everything should work hopefully maybe
*
*/
#define _GNU_SOURCE
#include "screen.h"
#include <curses.h>
#include <locale.h>
#include <signal.h>
#include <sodium.h>
#include <unistd.h>
#include <errno.h>
#include <error.h>
#include <menu.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static const char *phrases[] = {
// By @syxhe on telegram
"WE CLOWN IN THIS MF, TAKE YO SENSITIVE ASS BACK TO @GENTOOMEMES",
"R.I.P VxHeaven",
"tmp(2) nuked by Smelly",
"99% of Ransomware Operators quit before compromising a bank",
"Equation Group wuz here",
"Lazarus wuz here",
"LockBit wuz here",
"Sponsored by Equation Group",
"Sponsored by Lazarus",
"Sponsored by LockBit",
"Free my boy Ross Ulbricht he did nothing wrong",
"Stay off the dark web, kids",
"FREE BITCOIN JUST 3 SPINS AWAY",
"We all glow in the dark",
"Shoutouts to Simpleflips",
"Shoutouts to BugHunter",
"Shoutouts to EyeDeeKay",
":beecat:",
":3",
"You think Jack Rhysider will interview me now?",
"Check out \"Darknet Diaries\"",
"Chill and losing it since 2016",
"POOL'S CLOSED",
"I've been diagnosed with snaids",
"My balls itch",
"We killin filez and shiit",
"lonix users BTFO once again",
"This space left intentionally blank",
"Thinking of a way out is self-centered at best",
"Searching for the punchline to an infinite jest?",
"Still learning what it means to feel",
"Killroy was NOT here",
"Go fuck yourself lmao",
"It's so over",
"We're so back",
"It never even began",
"Pepito they shot Trump",
"This shit ain't nothing to me man",
"I'm him, I will continue to be him",
"THERE ARE MOSQUITOS IN YOUR URETHRA, GET THEM OUT!!!",
"Something wicked this way comes",
"Schizo hour",
"Man I could really use some Chicken Bouillon rn",
"Fuck my digital footprint, I need a digital footjob",
"Having my weekly \"Ted was right\" moment",
"Why aren't you in the gym?",
"Proof?",
"I've gone completely mental",
"The rage consumes me",
"Go outside. Now.",
"Beautiful Day Sunny Morning",
"Fuck crypto all my homies hate crypto",
"stfu fedsmoker is my dad he'll eat you alive",
"Almost dog in hot car'd myself",
// by @danielsprofile on telegram
"Daniel Spears loves femboys",
"LizardSquad > Razer",
"Sponsored by Major League Gaming",
"Sponsored by LemonParty.org",
"Sponsored by FTX",
"RIP Harambe",
"Shoutout Elliot Alderson",
"Ted Kaczynski was right",
"The FBI watches me jerk off to MILFs lol",
"robux generator free online 2024 100% working undetected",
"Doge wuz here",
"We like Fortnite we like Fortnite",
"We live in a society",
"Hab you seen a alien pls?",
"using a flipperzero makes me an APT, right?",
"Subscribe to PewDiePie",
};
static const char *menu_choices[] = {
"Spin",
"Buy spins",
"Quit"
};
void catcher(int signum, siginfo_t *info, void *ucontext) {
// This is retarded lol, but makes gcc happy
info->si_code = info->si_code;
ucontext = ucontext;
switch(signum) {
case SIGINT:
endwin();
error(0, 0, "[VX-GAMBLEGROUND] Caught interrupt");
exit(0);
case SIGWINCH:
endwin();
error(1, 0, "[VX-GAMBLEGROUND] User changed window size and I haven't implemented code to handle it yet");
abort(); // Makes gcc happy (angry about implicit fallthrough)
default:
abort();
}
return;
}
static struct sigaction handler = {.sa_flags = SA_SIGINFO, .sa_mask = SIGINT | SIGWINCH, .sa_sigaction = catcher};
// Initialize sodium, curses, and set the proper locale. Exits on error, returns 0 otherwise
static int doinit(void) {
if(sodium_init() < 0)
error(1, errno, "[VX-GAMBLEGROUND] Could not initialize sodium");
if(setlocale(LC_ALL, "") == NULL) // Clear out the locale so it doesn't default to ncurses' ISO-8859-1 setting
error(1, errno, "[VX-GAMBLEGROUND] Could not set proper locale");
if(initscr() == NULL) // Initialize curses
error(1, errno, "[VX-GAMBLEGROUND] Could not init standard screen");
if(sigaction(SIGINT, &handler, NULL) < 0 || sigaction(SIGWINCH, &handler, NULL) < 0)
error(1, errno, "[VX-GAMBLEGROUND] Could not set up signal catcher");
cbreak(); // Disables character buffering
noecho(); // Disable echoing characters
curs_set(0); // Stop the cursor from blinking
return 0;
}
// Initialize colors & define a few custom colors & color pairs. Exits on error, returns 0 otherwise
static int docolors(void) {
if(has_colors() && can_change_color()) { // Init colors if available & create color pairings
start_color();
// Init colors here
// TODO: FIGURE OUT WHY COLORS ARE SO FUCKEY
/* The colors were being weird because I was being retarded and redefining already existing colors
// to numbers well outside curses' 0-1000 range. Making an enum that redefined the already existing
// curses colors made this go away. Also VSCode's terminal theming is fucking with it as well, so
// use a normal terminal for accurate colors */
init_rgb_color(CC_RED, 255, 0, 0);
init_rgb_color(CC_ORANGE, 255, 128, 0);
init_rgb_color(CC_YELLOW, 255, 255, 0);
init_rgb_color(CC_GREEN, 0, 255, 0);
init_rgb_color(CC_BLUE, 0, 0, 255);
init_rgb_color(CC_PURPLE, 128, 0, 255);
init_rgb_color(CC_MAGENTA, 255, 0, 255);
init_rgb_color(CC_WHITE, 255, 255, 255);
init_rgb_color(CC_BLACK, 0, 0, 0);
init_rgb_color(CC_WINNING, 232, 185, 35);
init_pair(CCP_TESTING, CC_RED, CC_WHITE);
init_pair(CCP_BANNER, CC_WHITE, CURSES_BLUE);
init_pair(CCP_RED, CC_WHITE, CC_RED);
init_pair(CCP_ORANGE, CC_BLACK, CC_ORANGE);
init_pair(CCP_YELLOW, CC_BLACK, CC_YELLOW);
init_pair(CCP_GREEN, CC_BLACK, CC_GREEN);
init_pair(CCP_BLUE, CC_WHITE, CC_BLUE);
init_pair(CCP_PURPLE, CC_WHITE, CC_PURPLE);
init_pair(CCP_MAGENTA, CC_WHITE, CC_MAGENTA);
init_pair(CCP_WHITE, CC_BLACK, CC_WHITE);
init_pair(CCP_WINNING1, CC_WHITE, CC_WINNING);
init_pair(CCP_WINNING2, CC_WINNING, CC_WHITE);
} else {
endwin();
error(1, ENOTSUP, "[VX-GAMBLEGROUND] Colors are not supported on your terminal");
}
return 0;
}
static WINDOW* create_banner(int col, int randomnum) {
// Create the banner window
WINDOW *phrase = newwin(1, col, 0, 0);
if(phrase == NULL) {
endwin();
error(1, errno, "[VX-GAMBLEGROUND] Could not create banner window");
}
wbkgd(phrase, COLOR_PAIR(CCP_BANNER));
mvwaddstr(phrase, 0, 1, "VX-GAMBLEGROUND: ");
waddstr(phrase, phrases[randomnum]);
wnoutrefresh(phrase);
return phrase;
}
// I will figure out how to properly pass a void pointer eventually (if I care enough)
static int init_items(ITEM *items[], const char *menuopts[], size_t menuopts_size, struct funcholder usrptrs[]) {
for(size_t i = 0; i < menuopts_size; i++) {
items[i] = new_item(menuopts[i], NULL);
set_item_userptr(items[i], (void*)&usrptrs[i]);
}
items[menuopts_size] = NULL;
return 0;
}
static int mvwcreate_box(WINDOW *win, int y, int x, int height, int width, const chtype chars[6]) {
const chtype * realchars = chars;
if(chars == NULL)
realchars = (const chtype []){ACS_VLINE, ACS_HLINE, ACS_ULCORNER, ACS_URCORNER, ACS_LLCORNER, ACS_LRCORNER};
// Vertical lines
mvwvline(win, y, x, realchars[0], height);
mvwvline(win, y, x + width - 1, realchars[0], height);
// Horizontal lines
mvwhline(win, y, x, realchars[1], width - 1);
mvwhline(win, y + height - 1, x, realchars[1], width) - 1;
// Corners
mvwaddch(win, y, x, realchars[2]); // Upper left corner
mvwaddch(win, y, x + width - 1, realchars[3]); // Upper right corner
mvwaddch(win, y + height - 1, x, realchars[4]); // Lower left corner
mvwaddch(win, y + height - 1, x + width - 1, realchars[5]); // Lower right corner
// Yeah I'm not happy about the magic numbers either, but this combo of shit makes the box draw correctly
return 0;
}
static int init_slotholder(struct slotholder *slots) {
mvwaddstr(slots->slotwin, 0, 1, "Spins: 3, Price: 1");
wnoutrefresh(slots->slotwin);
getmaxyx(slots->slotwin, slots->sloty, slots->slotx);
for(size_t i = 0; i < STATIC_ARRSIZE(slots->subslot); i++) {
slots->subslot[i] = derwin(slots->slotwin, slots->sloty, slots->slotx/3, 0, slots->slotx/3 * i);
int mx = 0, my = 0;
getmaxyx(slots->subslot[i], my, mx);
const int height = my - 2, width = mx - 2;
mvwcreate_box(slots->subslot[i], 1, 1, height, width, NULL);
for(int j = 0; j < 3; j++) {
slots->slotchar[i][j] = randombytes_uniform('~' - '!' + 1) + '!';
mvwcreate_box(slots->subslot[i], 2 + (j * (height / 3)), (width / 4) - 1, height / 3, (width / 2) + 5 /*???????????*/, NULL);
}
wnoutrefresh(slots->subslot[i]);
}
// Not getting rid of the magic numbers. SUck it
return 0;
}
static int init_custom_menu_format(WINDOW *menuholder, MENU *menu, const int fmtdim[2], Menu_Options toggleon, Menu_Options toggleoff) {
// Set menu options & format
set_menu_format(menu, fmtdim[0], fmtdim[1]);
menu_opts_on(menu, toggleon);
menu_opts_off(menu, toggleoff);
int holder1 = -1, holder2 = -1;
getmaxyx(menuholder, holder1, holder2);
if(holder1 < 0 || holder2 < 0) {
endwin();
error(1, errno, "[VX-GAMBLEGROUND] Could not get bounds for menu subwindow");
}
set_menu_win(menu, menuholder);
set_menu_sub(menu, derwin(menuholder, holder1, holder2, 0, 0));
set_menu_mark(menu, NULL);
post_menu(menu);
wbkgd(menuholder, COLOR_PAIR(CCP_BANNER));
set_menu_back(menu, COLOR_PAIR(CCP_BANNER));
wnoutrefresh(menuholder);
return 0;
}
int main() {
doinit();
docolors();
// Variable definitions
ITEM *items[STATIC_ARRSIZE(menu_choices) + 1]; // An array of ITEM pointers large enough to store all the menu items
struct funcholder *p = NULL;
struct params params; // Function pointer used for callbacks in the menu driver
WINDOW *menuholder = NULL; // The window for displaying the menu
int row = -1, col = -1; // The rows and columns of the main screen
uint32_t randomnum; // A random number for getting the banner phrase
MENU *menu; // The actual menu object
int c; // Integer for storing keys from user input
struct funcholder userfuncs[] = {
{.callback = spin, .type = FH_SPIN},
{.callback = buy, .type = FH_BUY},
{.callback = quit, .type = FH_QUIT},
{0}
};
struct slotholder slots;
getmaxyx(stdscr, row, col);
if(row < 0 || col < 0) {
endwin();
error(1, 0, "[VX-GAMBLEGROUND] Couldn't get max terminal size for some reason");
}
randomnum = randombytes_uniform(STATIC_ARRSIZE(phrases) + 1);
WINDOW *banner = create_banner(col, randomnum);
init_items(items, menu_choices, STATIC_ARRSIZE(menu_choices), userfuncs);
// No point in moving this into a function
menu = new_menu(items);
if(menu == NULL) {
endwin();
error(1, errno, "Could not create menu");
}
// Set up the menuholder & init everything
menuholder = newwin(1, col, row - 1, 0);
keypad(menuholder, TRUE);
init_custom_menu_format(menuholder, menu, (int []){1, col}, O_ONEVALUE | O_IGNORECASE, O_SHOWDESC | O_NONCYCLIC);
slots.slotwin = newwin(row - 2, col, 1, 0);
if(slots.slotwin == NULL) {
endwin();
error(1, errno, "[VX-GAMBLEGROUND] Could not create slots window");
}
init_slotholder(&slots);
doupdate();
params.bannerwin = banner;
params.menu = menu;
params.menuholder = menuholder;
params.numspins = 3;
params.price = 1;
params.slots = &slots;
// Get user input and deal with the menu
while((c = wgetch(menuholder)) != KEY_F(4)) {
switch(c) {
case KEY_DOWN:
menu_driver(menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(menu, REQ_UP_ITEM);
break;
case KEY_LEFT:
menu_driver(menu, REQ_LEFT_ITEM);
break;
case KEY_RIGHT:
menu_driver(menu, REQ_RIGHT_ITEM);
break;
case KEY_ENTER: case FUCKED_UP_ENTER: // Enter
p = (struct funcholder *)item_userptr(current_item(menu));
switch(p->type) {
case FH_SPIN: case FH_BUY:
p->callback((void*)¶ms);
break;
case FH_QUIT:
p->callback(NULL);
break;
default:
endwin();
error(1, ENOTSUP, "SHIT BROKE");
}
break;
default:
break;
}
}
// Clean up the menu
unpost_menu(menu);
free_menu(menu);
for(long unsigned int i = 0; i < STATIC_ARRSIZE(menu_choices); i++)
free_item(items[i]);
//*/
endwin(); // Clean up curses
return 0;
}
// Spin the wheel
int spin(void *params) {
struct params *p = (struct params *)params;
// Replace this with a proper game-over anim
p->numspins -= 1;
if(p->numspins < 0) {
endwin();
error(1, 0, "[VX-GAMBLEGROUND] You ran out of spins! Game Over!");
}
char *newstr = NULL;
if(asprintf(&newstr, "Spins: %d, Price: %d", p->numspins, p->price) < 0) {
endwin();
error(1, errno, "[VX-GAMBLEGROUND] Shit brokey lol");
}
mvwaddstr(p->slots->slotwin, 0, 1, newstr);
free(newstr);
static const struct timespec sleeper = {
.tv_sec = 0,
.tv_nsec = 1000000000 /* Nanoseconds in 1 second */ / NUMCOLORPAIRS
};
for(int color = CCP_RED, i = 0; i < (NUMCOLORPAIRS * NUMCOLORCYCLE); color = rangemod(color, 1, CCP_RED, CCP_WHITE), i++) {
// Change the color to testing for the banner
wbkgd(p->bannerwin, COLOR_PAIR(color));
wnoutrefresh(p->bannerwin);
// Change the color to testing for the menu
wbkgd(p->menuholder, COLOR_PAIR(color));
set_menu_back(p->menu, COLOR_PAIR(color));
wnoutrefresh(p->menuholder);
for(size_t subs = 0; subs < STATIC_ARRSIZE(p->slots->subslot); subs++) {
/* Previous solution fucked it by changing the actual color when it's supposed to be the default color to revert back to
// This works better, but is also more ugly. So be it */
wbkgd(p->slots->subslot[subs], COLOR_PAIR(rangemod(CCP_CURSES_DEFAULT, i + CCP_RED, CCP_RED, CCP_WHITE)));
#ifndef TESTING
p->slots->slotchar[subs][2] = p->slots->slotchar[subs][1];
p->slots->slotchar[subs][1] = p->slots->slotchar[subs][0];
p->slots->slotchar[subs][0] = randombytes_uniform('~' - '!' + 1) + '!';
#endif
#ifdef TESTING
p->slots->slotchar[subs][1] = '7';
#endif
// Update characters & draw them
int my, mx;
getmaxyx(p->slots->subslot[subs], my, mx);
for(int j = 0; j < 3; j++) {
mvwaddch(p->slots->subslot[subs], 2 + ((my - 2) / 6) + (((my - 2) / 3) * j), (mx - 1) / 2, p->slots->slotchar[subs][j]);
}
wnoutrefresh(p->slots->subslot[subs]);
}
doupdate();
nanosleep(&sleeper, NULL);
}
// Check to see if user has won a jackpot
int winning = 0;
for(size_t i = 0; i < STATIC_ARRSIZE(p->slots->subslot); i++) {
if(p->slots->slotchar[i][1] == '7')
winning++;
}
if(winning == 3) {
// Do winning anim
mvaddch(0, 0, 'J');
for(int i = 0, color = CCP_WINNING1;; i++, color = rangemod(color, 1, CCP_WINNING1, CCP_WINNING2)) {
// wbkgd(p->bannerwin, COLOR_PAIR(color));
// wbkgd(p->menuholder, COLOR_PAIR(color));
// wbkgd(p->slots->slotwin, COLOR_PAIR(rangemod(color, 1, CCP_WINNING1, CCP_WINNING2)));
// for(size_t j = 0; j < STATIC_ARRSIZE(p->slots->subslot); j++) {
// wbkgd(p->slots->subslot[j], COLOR_PAIR(rangemod(color, j + 1, CCP_WINNING1, CCP_WINNING2)));
// wnoutrefresh(p->slots->subslot[j]);
// }
// wnoutrefresh(p->bannerwin);
// wnoutrefresh(p->menuholder);
// wnoutrefresh(p->slots->slotwin);
bkgd(COLOR_PAIR(color));
addch("JACKPOT"[rangemod(i, 1, 0, 6)]);
refresh();
nanosleep(&sleeper, NULL);
}
}
// Revert colors back to normal
wbkgd(p->bannerwin, COLOR_PAIR(CCP_BANNER));
wnoutrefresh(p->bannerwin);
wbkgd(p->menuholder, COLOR_PAIR(CCP_BANNER));
set_menu_back(p->menu, COLOR_PAIR(CCP_BANNER));
wnoutrefresh(p->menuholder);
for(size_t i = 0; i < STATIC_ARRSIZE(p->slots->subslot); i++) {
wbkgd(p->slots->subslot[i], COLOR_PAIR(CCP_CURSES_DEFAULT));
wnoutrefresh(p->slots->subslot[i]);
}
doupdate();
return 0;
}
// Increase number of spins
int buy(void *params) {
struct params *p = (struct params *)params;
if(p->numspins >= 100)
return 0;
p->numspins += 3;
if(p->price <= 2000000)
p->price *= 2;
char *newstring = NULL;
if(asprintf(&newstring, "Spins: %d, Price: %d", p->numspins, p->price) < 0) {
endwin();
error(1, errno, "[VX-GAMBLEGROUND] Could not allocate space for spin/price string");
}
mvwaddstr(p->slots->slotwin, 0, 1, newstring);
free(newstring);
wnoutrefresh(p->slots->slotwin);
doupdate();
return 0;
}
// Quit out
int quit(void *params) {
endwin();
error(0, 0, "quit");
exit(0);
return 0;
}
float normalize(float value, float oldmin, float oldmax, float newmin, float newmax) {
// x(normal) = (b - a) * ((x - x(min)) / (max x - min x)) + a, where [a, b] is the new range
return (newmax - newmin) * ((value - oldmin) / (oldmax - oldmin)) + newmin;
}
int rangemod(int x, int offset, int min, int max) {
return ((x - min + offset) % (max - min + 1)) + min;
}
static int init_rgb_color(int colornum, int red, int green, int blue) {
int nred = normalize(red, RGB_MIN, RGB_MAX, CURSESCOLOR_MIN, CURSESCOLOR_MAX);
int ngreen = normalize(green, RGB_MIN, RGB_MAX, CURSESCOLOR_MIN, CURSESCOLOR_MAX);
int nblue = normalize(blue, RGB_MIN, RGB_MAX, CURSESCOLOR_MIN, CURSESCOLOR_MAX);
return init_color(colornum, nred, ngreen, nblue);
}
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