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/***
* Screen - The actual point of this godforsaken project
*
* This file's goal is to "render" a slot machine that the soon-to-be unlucky victim must play to get their
* files back. To do this, I am using curses and probably the menu library to create the TUI. Once I figure
* out how to actually do this, everything should work hopefully maybe
*
* DEAR HACKER, PLEASE PLEASE DO NOT BOTHER LEARNING CURSES FOR A JOKE. IT WAS A BAD IDEA AND IF YOU'RE RESTARDED
* LIKE ME SUNKEN COST WILL KICK IN AND IT WILL NAG AT YOU UNTIL IT'S DONE. DO NOT MAKE THE SAME MISTAKE I MADE.
* RUN, RUN FOR THE SAKE OF ALL THAT'S HOLY AND OTHERWISE
*/
#define _GNU_SOURCE
#include "screen.h"
#include <curses.h>
#include <locale.h>
#include <signal.h>
#include <sodium.h>
#include <unistd.h>
#include <errno.h>
#include <error.h>
#include <menu.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <threads.h>
#define TESTING
//////////////////////////////////// SPECIFICALLY USEFUL FUNCS ////////////////////////////////////
void catcher(int signum, siginfo_t *info, void *ucontext) {
// This is retarded lol, but makes gcc happy
info->si_code = info->si_code;
ucontext = ucontext;
switch(signum) {
case SIGINT:
endwin();
error(0, 0, "[VX-GAMBLEGROUND] Caught interrupt");
exit(0);
case SIGWINCH:
endwin();
error(1, 0, "[VX-GAMBLEGROUND] User changed window size and I haven't implemented code to handle it yet");
abort(); // Makes gcc happy (angry about implicit fallthrough)
default:
abort();
}
return;
}
// Initialize sodium, curses, and set the proper locale. Exits on error, returns 0 otherwise
int doinit(const struct sigaction *handler) {
if(sodium_init() < 0)
error(1, errno, "[VX-GAMBLEGROUND] Could not initialize sodium");
if(setlocale(LC_ALL, "") == NULL) // Clear out the locale so it doesn't default to ncurses' ISO-8859-1 setting
error(1, errno, "[VX-GAMBLEGROUND] Could not set proper locale");
if(initscr() == NULL) // Initialize curses
error(1, errno, "[VX-GAMBLEGROUND] Could not init standard screen");
if(sigaction(SIGINT, handler, NULL) < 0 || sigaction(SIGWINCH, handler, NULL) < 0)
error(1, errno, "[VX-GAMBLEGROUND] Could not set up signal handlers");
cbreak(); // Disables character buffering
noecho(); // Disable echoing characters
curs_set(0); // Stop the cursor from blinking
return 0;
}
// Initialize colors & define a few custom colors & color pairs. Exits on error, returns 0 otherwise
int docolors(void) {
// Idk what possessed me to put this entire thing in an if-statement instead of using an early return
// Whatever, it's fixed now
if(!has_colors() && !can_change_color()) {
endwin();
error(1, ENOTSUP, "[VX-GAMBLEGROUND] Colors are not supported on your terminal");
}
// Necessary for color
start_color();
// Init everything
init_rgb_color(CC_RED, 255, 0, 0);
init_rgb_color(CC_ORANGE, 255, 128, 0);
init_rgb_color(CC_YELLOW, 255, 255, 0);
init_rgb_color(CC_GREEN, 0, 255, 0);
init_rgb_color(CC_BLUE, 0, 0, 255);
init_rgb_color(CC_PURPLE, 128, 0, 255);
init_rgb_color(CC_MAGENTA, 255, 0, 255);
init_rgb_color(CC_WHITE, 255, 255, 255);
init_rgb_color(CC_BLACK, 0, 0, 0);
init_rgb_color(CC_WINNING, 232, 185, 35);
// Create pairs
init_pair(CCP_TESTING, CC_RED, CC_WHITE);
init_pair(CCP_BANNER, CC_WHITE, CURSES_BLUE);
init_pair(CCP_RED, CC_WHITE, CC_RED);
init_pair(CCP_ORANGE, CC_BLACK, CC_ORANGE);
init_pair(CCP_YELLOW, CC_BLACK, CC_YELLOW);
init_pair(CCP_GREEN, CC_BLACK, CC_GREEN);
init_pair(CCP_BLUE, CC_WHITE, CC_BLUE);
init_pair(CCP_PURPLE, CC_WHITE, CC_PURPLE);
init_pair(CCP_MAGENTA, CC_WHITE, CC_MAGENTA);
init_pair(CCP_WHITE, CC_BLACK, CC_WHITE);
init_pair(CCP_WINNING1, CC_WHITE, CC_WINNING);
init_pair(CCP_WINNING2, CC_WINNING, CC_WHITE);
return 0;
}
// I will figure out how to properly pass a void pointer eventually (if I care enough)
int init_items(ITEM *items[], const char *menuopts[], size_t menuopts_size, struct funcholder usrptrs[]) {
for(size_t i = 0; i < menuopts_size; i++) {
items[i] = new_item(menuopts[i], NULL);
set_item_userptr(items[i], (void*)&usrptrs[i]);
}
items[menuopts_size] = NULL;
return 0;
}
int init_slotholder(struct slotholder *slots) {
mvwaddstr(slots->slotwin, 0, 1, "Spins: 3, Price: 1");
wnoutrefresh(slots->slotwin);
getmaxyx(slots->slotwin, slots->sloty, slots->slotx);
for(size_t i = 0; i < STATIC_ARRSIZE(slots->subslot); i++) {
slots->subslot[i] = derwin(slots->slotwin, slots->sloty, slots->slotx/3, 0, slots->slotx/3 * i);
int mx = 0, my = 0;
getmaxyx(slots->subslot[i], my, mx);
const int height = my - 2, width = mx - 2;
mvwcreate_box(slots->subslot[i], 1, 1, height, width, NULL);
for(int j = 0; j < 3; j++) {
slots->slotchar[i][j] = randombytes_uniform('~' - '!' + 1) + '!';
mvwcreate_box(slots->subslot[i], 2 + (j * (height / 3)), (width / 4) - 1, height / 3, (width / 2) + 5 /*???????????*/, NULL);
}
wnoutrefresh(slots->subslot[i]);
}
// Not getting rid of the magic numbers. SUck it
return 0;
}
int init_custom_menu_format(WINDOW *menuholder, MENU *menu, const int fmtdim[2], Menu_Options toggleon, Menu_Options toggleoff) {
// Set menu options & format
set_menu_format(menu, fmtdim[0], fmtdim[1]);
menu_opts_on(menu, toggleon);
menu_opts_off(menu, toggleoff);
int holder1 = -1, holder2 = -1;
getmaxyx(menuholder, holder1, holder2);
if(holder1 < 0 || holder2 < 0) {
endwin();
error(1, errno, "[VX-GAMBLEGROUND] Could not get bounds for menu subwindow");
}
set_menu_win(menu, menuholder);
set_menu_sub(menu, derwin(menuholder, holder1, holder2, 0, 0));
set_menu_mark(menu, NULL);
post_menu(menu);
wbkgd(menuholder, COLOR_PAIR(CCP_BANNER));
set_menu_back(menu, COLOR_PAIR(CCP_BANNER));
wnoutrefresh(menuholder);
return 0;
}
WINDOW* create_banner(int col, int randomnum, const char *passphrase) {
// Create the banner window
WINDOW *phrase = newwin(1, col, 0, 0);
if(phrase == NULL) {
endwin();
error(1, errno, "[VX-GAMBLEGROUND] Could not create banner window");
}
wbkgd(phrase, COLOR_PAIR(CCP_BANNER));
mvwaddstr(phrase, 0, 1, "VX-GAMBLEGROUND: ");
waddstr(phrase, phrases[randomnum]);
char *pass = NULL;
if(asprintf(&pass, "Passphrase=%s", passphrase) < 0)
error(1, errno, "[VX-GAMBLEGROUND] asprintf broke");
mvwaddnstr(phrase, 0, col - strlen(pass) - 2, pass, strlen(pass));
free(pass);
wnoutrefresh(phrase);
return phrase;
}
int handle_menuitem(MENU *menu, struct params *params) {
struct funcholder *p = (struct funcholder *)item_userptr(current_item(menu));
switch(p->type) {
case FH_SPIN: case FH_BUY:
p->callback((void*)params);
break;
case FH_QUIT:
p->callback(NULL);
break;
default:
endwin();
error(1, ENOTSUP, "SHIT BROKE");
}
return 0;
}
int handle_input(WINDOW *menuholder, MENU *menu, struct params *params) {
int c;
// Get user input and deal with the menu
while((c = wgetch(menuholder)) != KEY_F(4)) {
switch(c) {
case KEY_DOWN:
menu_driver(menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(menu, REQ_UP_ITEM);
break;
case KEY_LEFT:
menu_driver(menu, REQ_LEFT_ITEM);
break;
case KEY_RIGHT:
menu_driver(menu, REQ_RIGHT_ITEM);
break;
case KEY_ENTER: case FUCKED_UP_ENTER: // Enter
handle_menuitem(menu, params);
break;
default:
break;
}
}
return 0;
}
// Spin the wheel
int spin(void *params) {
struct params *p = (struct params *)params;
// Replace this with a proper game-over anim
p->numspins -= 1;
if(p->numspins < 0) {
endwin();
error(1, 0, "[VX-GAMBLEGROUND] You ran out of spins! Game Over!");
}
char *newstr = NULL;
if(asprintf(&newstr, "Spins: %d, Price: %d", p->numspins, p->price) < 0) {
endwin();
error(1, errno, "[VX-GAMBLEGROUND] asprintf broke");
}
mvwaddstr(p->slots->slotwin, 0, 1, newstr);
free(newstr);
static const struct timespec sleeper = {
.tv_sec = 0,
.tv_nsec = 1000000000 /* Nanoseconds in 1 second */ / NUMCOLORPAIRS
};
for(int color = CCP_RED, i = 0; i < (NUMCOLORPAIRS * NUMCOLORCYCLE); color = rangemod(color, 1, CCP_RED, CCP_WHITE), i++) {
// Change the color to testing for the banner
wbkgd(p->bannerwin, COLOR_PAIR(color));
wnoutrefresh(p->bannerwin);
// Change the color to testing for the menu
wbkgd(p->menuholder, COLOR_PAIR(color));
set_menu_back(p->menu, COLOR_PAIR(color));
wnoutrefresh(p->menuholder);
for(size_t subs = 0; subs < STATIC_ARRSIZE(p->slots->subslot); subs++) {
/* Previous solution fucked it by changing the actual color when it's supposed to be the default color to revert back to
// This works better, but is also more ugly. So be it */
wbkgd(p->slots->subslot[subs], COLOR_PAIR(rangemod(CCP_CURSES_DEFAULT, i + CCP_RED, CCP_RED, CCP_WHITE)));
#ifndef TESTING
p->slots->slotchar[subs][2] = p->slots->slotchar[subs][1];
p->slots->slotchar[subs][1] = p->slots->slotchar[subs][0];
p->slots->slotchar[subs][0] = randombytes_uniform('~' - '!' + 1) + '!';
#endif
#ifdef TESTING
p->slots->slotchar[subs][1] = '7';
#endif
// Update characters & draw them
int my, mx;
getmaxyx(p->slots->subslot[subs], my, mx);
for(int j = 0; j < 3; j++) {
mvwaddch(p->slots->subslot[subs], 2 + ((my - 2) / 6) + (((my - 2) / 3) * j), (mx - 1) / 2, p->slots->slotchar[subs][j]);
}
wnoutrefresh(p->slots->subslot[subs]);
}
doupdate();
nanosleep(&sleeper, NULL);
}
// Check to see if user has won a jackpot
int winning = 0;
for(size_t i = 0; i < STATIC_ARRSIZE(p->slots->subslot); i++) {
if(p->slots->slotchar[i][1] == '7')
winning++;
}
if(winning == 3) {
// Do multithreading here
thrd_t decryptor;
if(thrd_create(&decryptor, p->decrypt_callback, p->decrypt_args) != thrd_success) {
endwin();
error(1, 0, "Couldn't spawn thread to decrypt files");
}
mvaddch(0, 0, 'J');
for(int i = 0, color = CCP_WINNING1;; i++, color = rangemod(color, 1, CCP_WINNING1, CCP_WINNING2)) {
bkgd(COLOR_PAIR(color));
addch("JACKPOT"[rangemod(i, 1, 0, 6)]);
refresh();
nanosleep(&sleeper, NULL);
}
thrd_join(decryptor, NULL);
}
// Revert colors back to normal
wbkgd(p->bannerwin, COLOR_PAIR(CCP_BANNER));
wnoutrefresh(p->bannerwin);
wbkgd(p->menuholder, COLOR_PAIR(CCP_BANNER));
set_menu_back(p->menu, COLOR_PAIR(CCP_BANNER));
wnoutrefresh(p->menuholder);
for(size_t i = 0; i < STATIC_ARRSIZE(p->slots->subslot); i++) {
wbkgd(p->slots->subslot[i], COLOR_PAIR(CCP_CURSES_DEFAULT));
wnoutrefresh(p->slots->subslot[i]);
}
doupdate();
return 0;
}
// Increase number of spins
int buy(void *params) {
struct params *p = (struct params *)params;
if(p->numspins >= 100)
return 0;
p->numspins += 3;
if(p->price <= 2000000)
p->price *= 2;
char *newstring = NULL;
if(asprintf(&newstring, "Spins: %d, Price: %d", p->numspins, p->price) < 0) {
endwin();
error(1, errno, "[VX-GAMBLEGROUND] Could not allocate space for spin/price string");
}
mvwaddstr(p->slots->slotwin, 0, 1, newstring);
free(newstring);
wnoutrefresh(p->slots->slotwin);
doupdate();
return 0;
}
// Quit out
int quit(void *params) {
params = params; // Once agian, useless but makes gcc happy
endwin();
error(0, 0, "quit");
exit(0);
return 0;
}
//////////////////////////////////// GENERALLY USEFUL FUNCTIONS ////////////////////////////////////
float normalize(float value, float oldmin, float oldmax, float newmin, float newmax) {
// x(normal) = (b - a) * ((x - x(min)) / (max x - min x)) + a, where [a, b] is the new range
return (newmax - newmin) * ((value - oldmin) / (oldmax - oldmin)) + newmin;
}
int rangemod(int x, int offset, int min, int max) {
return ((x - min + offset) % (max - min + 1)) + min;
}
int init_rgb_color(int colornum, int red, int green, int blue) {
int nred = normalize(red, RGB_MIN, RGB_MAX, CURSESCOLOR_MIN, CURSESCOLOR_MAX);
int ngreen = normalize(green, RGB_MIN, RGB_MAX, CURSESCOLOR_MIN, CURSESCOLOR_MAX);
int nblue = normalize(blue, RGB_MIN, RGB_MAX, CURSESCOLOR_MIN, CURSESCOLOR_MAX);
return init_color(colornum, nred, ngreen, nblue);
}
int mvwcreate_box(WINDOW *win, int y, int x, int height, int width, const chtype chars[6]) {
const chtype * realchars = chars;
if(chars == NULL)
realchars = (const chtype []){ACS_VLINE, ACS_HLINE, ACS_ULCORNER, ACS_URCORNER, ACS_LLCORNER, ACS_LRCORNER};
// Vertical lines
mvwvline(win, y, x, realchars[0], height);
mvwvline(win, y, x + width - 1, realchars[0], height);
// Horizontal lines
mvwhline(win, y, x, realchars[1], width - 1);
mvwhline(win, y + height - 1, x, realchars[1], width) - 1;
// Corners
mvwaddch(win, y, x, realchars[2]); // Upper left corner
mvwaddch(win, y, x + width - 1, realchars[3]); // Upper right corner
mvwaddch(win, y + height - 1, x, realchars[4]); // Lower left corner
mvwaddch(win, y + height - 1, x + width - 1, realchars[5]); // Lower right corner
// Yeah I'm not happy about the magic numbers either, but this combo of shit makes the box draw correctly
return 0;
}
//////////////////////////////////// MAIN ////////////////////////////////////
// Use this as an example for implementing screen's functions in another file
// int main() {
// // I have no fucking clue why gcc complains that this isn't properly bracketed. Maybe im rarted
// const struct sigaction handler = {
// .sa_flags = SA_SIGINFO,
// .sa_mask = SIGINT | SIGWINCH,
// .sa_sigaction = catcher,
// };
// doinit(&handler);
// docolors();
// // Variable definitions
// ITEM *items[STATIC_ARRSIZE(menu_choices) + 1]; // An array of ITEM pointers large enough to store all the menu items
// struct params params; // Function pointer used for callbacks in the menu driver
// WINDOW *menuholder = NULL; // The window for displaying the menu
// int row = -1, col = -1; // The rows and columns of the main screen
// uint32_t randomnum; // A random number for getting the banner phrase
// MENU *menu; // The actual menu object
// struct slotholder slots;
// getmaxyx(stdscr, row, col);
// randomnum = randombytes_uniform(STATIC_ARRSIZE(phrases) + 1);
// WINDOW *banner = create_banner(col, randomnum);
// init_items(items, menu_choices, STATIC_ARRSIZE(menu_choices), userfuncs);
// // No point in moving this into a function
// menu = new_menu(items);
// if(menu == NULL) {
// endwin();
// error(1, errno, "Could not create menu");
// }
// // Set up the menuholder & init everything
// menuholder = newwin(1, col, row - 1, 0);
// keypad(menuholder, TRUE);
// init_custom_menu_format(menuholder, menu, (int []){1, col}, O_ONEVALUE | O_IGNORECASE, O_SHOWDESC | O_NONCYCLIC);
// slots.slotwin = newwin(row - 2, col, 1, 0);
// if(slots.slotwin == NULL) {
// endwin();
// error(1, errno, "[VX-GAMBLEGROUND] Could not create slots window");
// }
// init_slotholder(&slots);
// doupdate();
// params.bannerwin = banner;
// params.menu = menu;
// params.menuholder = menuholder;
// params.numspins = 3;
// params.price = 1;
// params.slots = &slots;
// handle_input(menuholder, menu, ¶ms);
// // Clean up the menu
// unpost_menu(menu);
// free_menu(menu);
// for(long unsigned int i = 0; i < STATIC_ARRSIZE(menu_choices); i++)
// free_item(items[i]);
// //*/
// endwin(); // Clean up curses
// return 0;
// }
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